Friday, November 12, 2010

Internship Week 8

This is the last week of our professional internship. We continued on our game project. I made a new obstacle which is a pig, which is drawn by my friend, falling from the top.
In the second stage, there are two new obastacles introduced to the player; falling pig and homing missile.


Obstacles seen in the first stage are also included in this stage.


The process of making this stage is the same as the first stage.


Other than continuing on our game project, we also have one company work. By using Maya, they want us to create a transition similar to the reference below.

Red Paper Pops out from nowhere
More Paper comes in the next frame

Turn into an arrow in the next frame (Last Frame)

The chief wants us to just use simple shapes and forms in this work. I use plane and pyramid. Then I use only the visibility to animate. We finished our last work at Aninzi and turn it in that day. The staffs will take our work to render and put it into After Effect to make a transition when things pop into the scene from nowhere.

On Friday, we have dinner with everyone in the studio. Then we say good bye after the meal. Our internship is over now. It was a very good opportunity for us to work on professional projects, learn new techniques, and learn the process of the studio. We all thank staffs of Aninzi Studio a lot for taking care of us until now.

Wednesday, November 10, 2010

Internship Week 7

We continued our top secret project in this week. We worked hard on it with a lot of fixing. Then we all turn our works in on Wednesday. It is a model for series that I do not allow to tell anyone about it. Then we continued on our game project.
We redo the Life Gauge, so it looks more interesting than the old one which is a very flat graphic. I made a new obstacle which is an angel. An angel flies from the bottom to the top without anything special. The player should avoid touching him or be damaged. I have also finished putting obstacles into the first stage. There are three kinds of obstacle in this stage; bird, angel, and rocket. I have to play it again and again to see if it is not too hard or too easy. I also give the game file to others to play, so they can give me feedbacks about it. Now, the first stage gameplay is finished. At first, I put too many exploding rockets in the early game, which makes it hard for the player to avoid damages. I ended up taking away all of the rockets in the early game and introduce them to the player in late game instead.
Because of the secret project, our game project may be unable to finish in time. However, it is a good opportunity for us to involve with a big project like that. This game project does not have a deadline and it is just our project to prepare ourselves for thesis which may be making a game. while the secret project is the studio project. Therefore, it is clear that the secret project is more important.

Tuesday, November 2, 2010

Internship Week 6

This is the sixth week of my internship at Aninzi Animation and Visual Effect Studio Co., Ltd. Last Friday, we started to work on the top secret project which is from the Japanese client. As it is a top secret, so I cannot write about it. However, I can write about what I learned from doing this project, which is modeling.
I learned about extruding the edge in Maya. It is quite helpful because we do not need to split the polygon first like when we extrude from the face. Also, I learned about the Bevel tool which automatically turn a sharp corner into a round one. Finally, I learned about how professionals arrange edges in an object, so it is not messy. We should not overuse edges. If there are too many already, we should fix it by deleting unused edges. The reason why we should make edges clean is that it can be fixed a lot easier in the future in case the client want it to be fixed.